Aug 17, 2026 (KST) Game RulesRSS 한국어EN

Where losing hands become lessons

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Poker Game Rules

Never again nod along pretending you followed that hand. Basics, betting, hand rankings, Hold’em flow and a glossary — only the standard rules used in casinos and tournaments worldwide.

A K Q J 10

1. What poker is

Poker is a card game decided by the ranking of each player’s hand and by betting. A hand is won either by ① holding the best hand at showdown, or ② betting every other player out of the pot. Luck decides a single hand, but across many hands the quality of decisions — bet judgement, probability, reading opponents — decides results. That is why poker is studied worldwide as a game of incomplete-information strategy.

2. Basic rules & equipment

  • Deck — a standard 52-card deck without jokers. No suit outranks another.
  • Card order — Ace is highest, then K, Q, J, 10 … 2. In a straight the ace may also play low (A-2-3-4-5).
  • Chips — all betting is done with chips; your pile is your stack.
  • Dealer button — marks the dealer position, moving one seat clockwise every hand; betting order is defined from it.
  • Forced bets — posted before the deal to create action: blinds (small/big, the two seats left of the button) in Hold’em, antes from everyone in stud games.
  • Players — usually 2–10; two players is called heads-up.

3. Betting fundamentals

On your turn you choose one of the following. Action always moves clockwise.

ActionMeaningWhen available
CheckPass without bettingNo bet in front of you
BetMake the first wager of the roundNo bet in front of you
CallMatch the current betFacing a bet
RaiseIncrease the current betFacing a bet
FoldGive up the handAny time
All-inBet your entire stackAny time (no-limit)
  • Round end — the round ends when everyone remaining has matched the bet or folded.
  • Minimum raise — in no-limit, a raise must be at least the size of the previous raise. Example: after a 100 bet raised to 300 (a 200 raise), the next raise must be to at least 500.
  • Side pots — when a player is all-in, they can only win the main pot they could match; further betting goes into a side pot among the others.

4. Hand rankings & odds

Showdowns are decided by the best five-card combination. The probabilities below are exact, out of the 2,598,960 possible five-card draws from a 52-card deck.

RankHandCompositionExampleCombosOdds
1Royal FlushA-K-Q-J-10, same suit A K Q J 10 40.000154%
2Straight FlushFive consecutive cards, same suit 9 8 7 6 5 360.00139%
3Four of a KindFour cards of the same rank Q Q Q Q 7 6240.0240%
4Full HouseThree of a kind plus a pair J J J 8 8 3,7440.144%
5FlushFive cards of one suit, not in sequence A J 8 6 2 5,1080.197%
6StraightFive consecutive cards, any suits 9 8 7 6 5 10,2000.392%
7Three of a KindThree cards of the same rank 7 7 7 K 4 54,9122.11%
8Two PairTwo different pairs A A 9 9 5 123,5524.75%
9One PairA single pair 10 10 A 7 3 1,098,24042.3%
10High CardNone of the above A K 9 6 3 1,302,54050.1%

Tie-breaks

  • Between equal hand types, higher ranks win: a queen-high straight beats a nine-high straight.
  • If still tied, compare the unused side cards (kickers) from the top down.
  • Suits never break ties. If hands are identical, the pot is split.
  • A-2-3-4-5 (the wheel) is the lowest straight and 10-J-Q-K-A (Broadway) the highest; straights cannot wrap around (Q-K-A-2-3 does not play).

5. Texas Hold’em flow

The most played format in the world. Each player gets two private hole cards and combines them with five shared community cards to make the best five out of seven.

Pre-flop 2 hole cards Flop 3 cards dealt Turn 4th card River 5th card
  1. Blinds — the first seat left of the button posts the small blind, the next the big blind.
  2. Hole cards — two cards each, face down.
  3. Pre-flop — first betting round, starting left of the big blind (under the gun).
  4. Flop — three community cards, then the second betting round. From here every round starts with the first live player left of the button.
  5. Turn — the fourth community card, then the third betting round.
  6. River — the fifth community card, then the final betting round.
  7. Showdown — remaining players reveal; the last aggressor shows first. Use two, one or none of your hole cards to make the best five (using none is playing the board).

Position

The closer you sit to the button, the later you act — with more information. Most strategy is built on this idea.

Community cards BTN Button — best seat SB Small blind BB Big blind UTG Acts first MP Middle position CO Cutoff D Action moves clockwise — the closer to the button, the later (and better) you act

6. Major variants

GameHole cardsCharacter
Texas Hold’em2Five community cards. The world standard and main tournament game
Omaha4Must use exactly two hole cards with three community cards; more combinations, higher variance
Seven-Card Stud7 (some exposed)No community cards; the pre-Hold’em standard, played with antes
Five-Card Draw5Improve by exchanging cards; the classic original form

7. Tournaments & cash games

  • Cash games — chips are money; sit and leave whenever you like; blinds stay fixed.
  • Tournaments — everyone starts with the same stack for a fixed buy-in and is eliminated when it is gone. Blinds rise on a schedule, forcing action; prizes go by finishing order.
  • Satellite — a qualifier tournament whose prize is entry into a bigger event.
  • Bubble — the stage just before the money, where play changes drastically.
  • ICM — a model converting tournament chips into prize-money value; the basis of late-stage strategy.

8. Glossary

Nuts
The strongest possible hand on the current board.
Downswing
A losing stretch unrelated to skill; the opposite of an upswing.
Draw
An unmade hand that improves to a strong one with the right card — flush draw, straight draw.
Rake
The fee the house takes from each pot.
Range
The set of hands an opponent can plausibly hold; modern strategy plays against ranges, not single hands.
Limp
Entering the pot pre-flop by just calling the big blind instead of raising.
Value Bet
A bet made to get called by worse hands when you believe you are ahead.
Bankroll
The money set aside for poker; managing it is bankroll management.
Bluff
Betting a weak hand to make better hands fold; with a live draw it is a semi-bluff.
Showdown
Revealing hands after the final betting round to decide the winner.
Short Stack
Having few chips relative to the blinds; the opposite of deep-stacked.
Outs
The number of unseen cards that improve your hand enough to win.
Check-Raise
Checking first, then raising after an opponent bets.
Continuation Bet (C-bet)
A flop bet by the pre-flop aggressor, continuing the initiative.
Cooler
Two very strong hands colliding, making a big pot practically unavoidable.
Kicker
The side card that breaks ties between equal hands.
Tilt
An emotional state that wrecks normal judgement — a top destroyer of win rates.
Pot Odds
The ratio of the call to the pot — the basic price check on a call; with future streets counted, implied odds.
Freeroll
A tournament with prizes but no entry fee.
Heads-Up
One-on-one play.
Hole Cards
The private cards only you can see.
3-Bet
A re-raise over the open raise; the next re-raise is a 4-bet.

9. Responsible play

탑포커 treats poker as a strategy game and a subject of study. Everything here exists to help you understand the game; we do not encourage gambling. Play within your means, and review your decisions, not your results.